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Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.

Appendix A

Search Strategy and Data Coding

The committee sought to assemble a set of studies that represented the extent of available evidence. The review focused on literature and programs centered around three categories of outcomes: (1) affective (such as interest, identity/belonging, motivation, and self-efficacy); (2) cognitive (such as knowledge and skills); and (3) behavioral (such as engagement, persistence, and retention). A search was conducted through Scopus requesting studies from the past two decades (2000–2020) and limited to English. Table A-1 shows the syntax used to identify studies. The search parameters were set to be broad and inclusive, which yielded a large number of studies (n = 2,974).

The list was culled down by removing studies that did not meet committee-determined standards for quality and relevance. Specifically, studies were classified based on the following attributes: goal, intervention type, study type, findings reported, outcome category, STEM field, methods, setting, authentic, and the age/grade range. To determine the type of study, the committee used the common guidelines for education research and development (Earle et al., 2013). Box A-1 briefly documents the guide and summarizes the different study types. From this analysis, 309 studies were identified as potentially relevant and requiring additional review.

The committee then reviewed the abstracts for each of the 309 studies. Table A-2 illustrates the systematic culling down of studies that were reviewed at each stage, whereas Table A-3 highlights the ones described in the chapter on outcomes. In Table A-2, studies with measurable impact estimates are those studies that can be characterized as Impact and Effectiveness Research based on Box A-1.

Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.

TABLE A-1 Search Syntax for Locating Studies

Criteria and Syntax

Computing focus
(STEM
STEM OR science OR technology OR engineering OR mathematic* OR computing OR “computer science” OR “computer program*”)
AND Personalized learning focus
(“hands-on” OR “design based” OR “maker ed” OR “maker space” OR “place based” OR authentic OR “technology education” OR “project based” OR “problem based” OR “activity design” OR “maker movement*” OR “problem solving” OR “game design”)
AND Setting
(“in school” OR “out of school” OR formal OR informal OR librar* OR museum* OR “community setting*” OR YMCA OR “boy scout*” OR “girl scout*” OR club* OR “summer camp”)
AND Target youth
(“K–12” OR “elementary school*” OR “middle school*” OR “high school*” OR child* OR youth* OR adolescent* OR teenager* OR “young student*”)
(student* AND NOT {college* OR undergraduate* OR graduate* OR university})
AND Focal outcomes
(engagement OR {time on task} OR “future course*” OR “future class*” OR “future club*” OR persistence OR “choice major” OR “curriculum choice*” OR “class choice” OR “career choice”)
(interest OR awareness OR attitude*)
(knowledge OR skill* OR disposition* OR network*)
AND Recency
PUBYEAR AFT 2000
Citations returned = 2,974

*Focal outcomes were aligned with commonly stated program goals.

Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.
Search Syntax Strategies and Yield
123456789
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17274154382179331655225802
Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.
Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.

TABLE A-2 Search Summary

Outcome DomainAbstracts Retrieved & ReviewedStudies Retrieved & ReviewedStudies Referenced in the TextStudies with Credible Impact Estimate
Affective10776243
Cognitive149102371
Behavioral5340163
Total309218777
Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.

TABLE A-3 Evaluation Studies Identified Through the Literature Search

Author (Date)Study TypeIntervention/Practice
Affective Outcomes
Barker et al. (2018)ExploratoryWearable technologies
Bugallo and Kelly (2014)ExploratoryParticipatory STEM activities
Bugallo et al. (2015)ExploratoryParticipatory STEM activities
Choudhury et al. (2010)ExploratoryParticipatory STEM activities
Denault et al. (2008)ExploratoryParticipatory CS activities
Doerschuk et al. (2013)ExploratoryParticipatory CS activities
Evans and Schares (2017)ExploratoryMakerspaces/activities
Gardner-McCune et al. (2013)ExploratoryParticipatory CS activities
Harriger et al. (2012)ExploratoryParticipatory CS activities
Jagiela et al. (2018)ExploratoryParticipatory STEAM activities
Krayem et al. (2019)ExploratoryParticipatory STEM activities
Ladeji-Osias et al. (2018)ExploratoryParticipatory STEM activities
Monterastelli et al. (2008)ExploratoryParticipatory STEM activities
Nugent et al. (2016)ExploratoryParticipatory STEM activities
Nugent et al. (2019)ExploratoryWearable technologies
Stapleton et al. (2019)ExploratoryParticipatory STEM activities
Ahn et al. (2014)Design & DevelopmentParticipatory STEM activities
Erete et al. (2016)Design & DevelopmentParticipatory STEM activities
Jin et al. (2018)Design & DevelopmentParticipatory CS activities
Lau et al. (2009)Design & DevelopmentWearable technologies
Pinkard et al. (2017)Design & DevelopmentParticipatory STEM activities
Scott and White (2013)Design & DevelopmentParticipatory CS activities
Klopfer et al. (2004)Impact & EffectivenessParticipatory STEM activities
Loksa et al. (2016)Impact & EffectivenessParticipatory CS activities
Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.
SettingGrade/Age GroupOutcomes for Impact Estimates
After-school, on siteElementary; Middle schoolSelf-efficacy
Summer program/campHigh schoolIdentity; Self-efficacy
Summer program/campHigh schoolInterest; Motivation; Self-efficacy
Summer program/campHigh schoolIdentity
Summer program/campHigh schoolInterest
Summer program/campHigh schoolInterest
UniversityK–12Interest
UniversityHigh schoolInterest
Summer program/campHigh schoolInterest
UniversityHigh school; Middle schoolInterest; Self-efficacy
UniversityHigh schoolInterest
Summer & Saturday ProgramMiddle schoolEngagement; Interest
UniversityHigh schoolInterest
Camps, Clubs & CompetitionsMiddle schoolSelf-efficacy
Classroom—traditional & after-schoolElementary school (K–5)Self-efficacy; Programming design & knowledge
University; Summer campMiddle schoolSelf-efficacy
After-school, on siteMiddle schoolIdentity
Community—otherMiddle schoolIdentity
Summer program/campHigh schoolKnowledge & Skills; Motivation
Summer program/campMiddle schoolKnowledge & Skills; Motivation; Interest
Multiple OSTElementary school (K–5)Identity
Multiple OSTHigh schoolMotivation
Classroom—traditionalMiddle school; High schoolMotivation
Summer campHigh schoolSelf-efficacy
Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.
Author (Date)Study TypeIntervention/Practice
Cognitive Outcomes
Bicer et al. (2017)ExploratoryMakerspaces & activities
Brooks and Sjöberg (2019)ExploratoryGames
Bugallo et al. (2015)ExploratoryParticipatory STEM activities
Dasgupta et al. (2019)ExploratoryMakerspaces & activities
de Paula et al. (2018)ExploratoryParticipatory STEM activities
Denault et al. (2008)ExploratoryParticipatory STEM activities
Folk et al. (2015)ExploratoryUnplugged STEM activities
Freina et al. (2019)ExploratoryGames
Gardeli and Vosinakis (2019)ExploratoryMobile apps
Nugent et al. (2013)ExploratoryParticipatory STEM activities
Nugent et al. (2016)ExploratoryParticipatory STEM activities
Nugent et al. (2019)ExploratoryWearable technologies
Ouyang et al. (2018)ExploratoryParticipatory CS activities
Sharma and Ali (2018)ExploratoryParticipatory STEM activities
Weitze (2017)ExploratoryMaking games/sims
Jenson et al. (2018)Design & DevelopmentCourse
Yin et al. (2019)Design & DevelopmentMakerspaces/activities
Garneli et al. (2015)Impact—EfficacyGames
Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.
SettingGrade/Age GroupOutcomes for Impact Estimates
Summer programHigh schoolPerception of skills & creativity
Research Lab settingElementary school (K–5)Interactions with technology, design, decision making
Summer programHigh schoolEngineering knowledge
Classroom—traditionalMiddle schoolTechnology & science knowledge; Experimental strategies & graph interpretation
After School Program—at a schoolMiddle schoolComputational & game development skills
Summer program/campHigh schoolComputer programming
Classroom—traditionalK–12 (across grade bands)CT concepts & terms; Recognition of CT
Classroom—traditionalElementary school (K–5)Programming & documentation skills
Classroom—traditionalElementary school (K–5)Problem-solving, algorithmic concepts & game design
After school, on-siteMiddle schoolComputer programming, engineering & design, GPS & science, math, robotics & workplace skills
Camps, clubs & competitionsMiddle schoolComputer programming, engineering & design, GPS & science, math, robotics & workplace skills
Classroom—traditionalElementary school (K–5)Knowledge of circuity & programming; engineering design
Classroom—traditionalElementary school (K–5)CT concepts
Classroom—traditionalHigh schoolCartesian coordinate system; Applied geometry
Classroom—traditionalHigh schoolDisciplinary content; Game design & making
Classroom—traditionalMiddle schoolComputer programming; Academic achievement
Summer academyMiddle & High schoolPhysics & engineering, CT definition & CT skills
nsMiddle schoolProblem-solving, programming & use of CS constructs
Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.
Author (Date)Study TypeIntervention/Practice
Behavioral Outcomes
Amo et al. (2019)—study 2ExploratoryHands-on cyber security workshops
Freudenthal et al. (2011)ExploratoryMedia-propelled CT
Gardeli and Vosinakis (2019)ExploratoryGame: Mobile augmented reality
Klein (2013)ExploratoryCasual mobile game
Simpson et al. (2017)ExploratoryComputer-supported collaborative learning
Vickery (2014)ExploratoryWeb design workshop
Folk et al. (2015)ExploratoryDeliberate instruction in CT & algorithm design (unplugged)
Weston et al. (2019)ExploratoryAP and computing courses
Charlton and Poslad (2016)Exploratory (Descriptive)Maker events: Shareable wearables
Mystakidis et al. (2014)DevelopmentImmersive multi-media learning experience
Amo et al. (2019)—study 1Impact & Effectiveness (RCT)Cyber-networking workshop
Klopfer et al. (2004)Impact & Effectiveness (RCT)Palm versus wearable supported participatory simulations
Wanzer et al. (2020)Impact & EffectivenessWeb-based introductory computing experience

NOTE: ns means not specified. For each outcome category, the articles are organized by study type and then alphabetized.

Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.
SettingGrade/Age GroupOutcomes for Impact Estimates
Summer camp13–17-year-oldsCyber security engagement & self-efficacy
High school math & college calculus classHigh school students First year college studentsEnrollment in CT courses, engagement in problem-solving, math course enrollment& college grades
Primary school classroomsAge 9–10Enjoyment & collaboration
Play Club10–15-year-oldsLevel of emersion & reflection
Summer campRising high school freshmenPositions of power
Public library8–16-year-oldsSustained enjoyment
K–12 STEM classesMiddle & High school instructors & students.Recognition & definition of algorithms; engagement in CT
High schoolHigh school studentsPersistence in computing post high school & technology majors
Community settingAge 14–15Engagement in design and development & product application
LibraryGrades 2–6Interest in books & positive mentality toward reading
MuseumMiddle school (low-income)General problem solving, science engagement, cyber & digital awareness
Science classesStudy 1: 14–16-year-olds Study 2: 11–13-year-oldsEngagement in collaborative problem-solving, motivation to participate in problem-solving & self-reported learning
Workshops; summer camps, traditional classesMiddle school; High schoolIntent to persist in computing
Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.

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Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.
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Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.
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Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.
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Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.
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Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.
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Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.
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Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.
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Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.
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Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.
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Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.
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Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.
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Suggested Citation: "Appendix A: Search Strategy and Data Coding." National Academies of Sciences, Engineering, and Medicine. 2021. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors. Washington, DC: The National Academies Press. doi: 10.17226/25912.
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Next Chapter: Appendix B: Committee and Staff Biographies
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